Dungeon Crawl Classics #12.5 - The Iron Crypt of the Heretics for Character Levels 11-13
Authors: Harley Stroh
Published: 2005
Format: 24 Page Stapled Booklet
Condition: This item appears to be in Near Mint condition, a very nice collector's copy. The corners are sharp and there are no spine creases. This is the 3.5 version of this module . This item is complete and was placed in shrinkwrap by the reseller.
From the front of the module...
Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.
Many centuries ago, a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress, the Iron Tower, was razed. A small abbey was established near the ruins, where generations of monks mixed ancient eldritch wards, mighty clockwork traps, and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that the blackguards' evils would be sealed for all eternity. But unbeknownst to the brotherhood, their impregnable crypt had a single weakness: the very monks that had built it, for they knew its secrets. When a devourer stole into their abbey, the profane beast forced the monks to lead it inside the Iron Crypt. It successfully broke into the first of three vaults, releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now, in Dunegeon Crawl Classics #12.5: The Iron Crypt of the Heretics, the heroes must venture into a crypt designed by the world's greatest thieves, magicians, and seers, sovle its puzzles and deadly traps, and seal it once more fro the outside world.